The Breakthrough Thinking™ Series
The Breakthrough Thinking™ Series is designed to get you taking action quickly. The entire series can be read on average in six hours, or listened to in 7.5 hours. These creative innovation books walk people through cultural and strategic prioritization utilizing simple, easy, and memorable tools. You gain awareness of how we think and become empowered to get out of your neuroplasticity to create new ideas and teams. These value-add ideas then go into a minimal process that is considerably faster than traditional stage and gate. Join us in this journey to discover a life of accomplishment and happiness at work and home.
The Five Letter F Word™
Have you ever wondered why your teams don’t seem to be hitting their full potential and crushing the competition? Is there a lot happening, but your team is distracted and not working on the critical things that impact the bottom line? Perhaps a look at the purpose, people, and prioritization is needed.
“The Five Letter F Word™” brings culture center stage in creating a strategy to allow you to innovate. You gain insight into several key areas that often lead to busy teams not delivering the expected growth. With these insights are tools to define a meaningful strategy, how to prioritize, and how to get things done. It does require a willingness to try some Breakthrough Thinking™. Once you bring yourself and the people around you the awareness, the magic of accomplishment is unleashed that can often bring more than 10x the previously expected profits.
This succinct guide provides deliberate steps and tools vital to moving forward with a team that can become an ensemble. The purposeful discussion enables people to plan for the important things that can create new markets that allow you to deliver meaningful solutions for your customers.
Miserable At Work? Why? You Don’t Have To Be.™
"Miserable At Work? Why? You Don't Have To Be.™", describes Breakthrough Thinking™ for having fun at work to deliver true innovation. We explore how to ideate and bring out the best in everyone in this practical how-to-guide for intentional fun delivering creative ideation for innovation. When we are having fun at work we certainly aren’t miserable.
We focus on three major concepts. The first is bringing awareness to how we think our brains work and then discovering where we may have had misconceptions. The second is letting go of the powerful need to be right at the start of trying to achieve something new. The final concept is how to move forward as a team on ideas without falling back into old habits by using fun, simple, and memorable tools that can be deployed just about anywhere with a pen and piece of paper.
How Are Kids Innovating Faster Than You?™
How can a 20-year-old college dropout beat a multi-billion dollar company to the market? It may not sound reasonable, but it happens every day across the globe.
“How Are Kids Innovating Faster Than You?™” demonstrates how you can take a truly innovative idea to a launched solution in 8 months.
You don’t need a ridiculous amount of resources, but you do need to focus on a Minimal Viable Solution (MVS) with a dedicated team. You will work a process that cuts out all of the excess work that is more appropriate for iterations or that is simply unneeded. The way you are getting beat to the market with fantastic new innovations is because the inexperienced individuals are moving forward without the entanglement of experience. They don’t know all of the things they are ‘supposed to do’. That enables them to just do. Their Breakthrough Thinking™ process brings creativity front and center to reduce ideas without diluting them. They work hand-in-hand with the innovators and early adopters to change industries that can spawn new ones.
You will get to utilize all of the Breakthrough Thinking™ to go faster to the market than you imagine. The ensembles you create will begin moving through projects so quickly you may find you are the innovation leader almost overnight. More importantly, you will look back and wonder why your organization took so long to get back to having fun while bringing life-changing ideas to the world.